Object Glow Effect Tutorial for Unity

In this tutorial, I will be showing how to achieve a glowing effect using Unity's Post Processing package.

So let's begin!


First, we need to download the Post Processing package.

  • In Unity go to 'Window' -> 'Package Manager'

  • In Package Manager select "All packages"

  • Wait for all packages to load, then select "Post Processing" from the list

  • Click "Install" in the bottom right corner (if it's not installed yet) then wait for the package to install.
  • Add the "Post Process Layer" component to the Main Camera
  • Change its Layer variable to 'PostProcessing' (create a new layer with that name if you do not have any)
  • Change the Main Camera layer to 'PostProcessing'

  • Add another component to the Main Camera called "Post Process Volume"
  • Check the "Is Global" checkbox

  • Right-click on the Assets folder -> 'Create' -> 'Post-processing Profile', call it "BloomProfile"

  • Select "BloomProfile" and in Inspector View click 'Add effect...' -> 'Unity' -> 'Bloom'
  • In the Bloom effect check the Intensity, Diffusion, and Fast Mode checkboxes and set the values from the screenshot below:

  • Assign "BloomProfile" to the Profile variable in "Post Process Volume"

  • Drag & Drop the object to which you want to apply the glowing effect into the Scene view (in my case it'll be a model of a Lightsaber)

  • Select the material that you want to glow and make sure its Shader is set to "Standard"
  • Enable the "Emission" checkbox

  • Click on the "HDR" color and increase the "Intensity" value

The object should now glow: