C# Script for Creating a Rigidbody Magnet in Unity
Below is the script that generates magnet-like behavior toward the Rigidbodies in Unity:
Steps
- Create a new script, call it SC_RigidbodyMagnet then paste the code below inside it:
SC_RigidbodyMagnet.cs
using System.Collections.Generic;
using UnityEngine;
public class SC_RigidbodyMagnet : MonoBehaviour
{
public float magnetForce = 100;
List<Rigidbody> caughtRigidbodies = new List<Rigidbody>();
void FixedUpdate()
{
for (int i = 0; i < caughtRigidbodies.Count; i++)
{
caughtRigidbodies[i].velocity = (transform.position - (caughtRigidbodies[i].transform.position + caughtRigidbodies[i].centerOfMass)) * magnetForce * Time.deltaTime;
}
}
void OnTriggerEnter(Collider other)
{
if (other.GetComponent<Rigidbody>())
{
Rigidbody r = other.GetComponent<Rigidbody>();
if(!caughtRigidbodies.Contains(r))
{
//Add Rigidbody
caughtRigidbodies.Add(r);
}
}
}
void OnTriggerExit(Collider other)
{
if (other.GetComponent<Rigidbody>())
{
Rigidbody r = other.GetComponent<Rigidbody>();
if (caughtRigidbodies.Contains(r))
{
//Remove Rigidbody
caughtRigidbodies.Remove(r);
}
}
}
}
- Create a new GameObject and assign the SC_RigidbodyMagnet script to it
- Add a Sphere Collider to a newly created object, mark it as Trigger then increase its radius
- Create a couple of Cubes and add a Rigidbody component to them
Press Play then move the Object with SC_RigidbodyMagnet script over the Rigidbodies, notice how the Rigidbodies are being pulled in.